Descriptif
Designers are usually seen as problem solvers. Their function is to make a product better or more beautiful, or to make a process more efficient. But what if, instead of solving problems, they posed them? That is the premise behind Critical Design. The objective is not to design products to be sent out into a slightly uncertain future but rather to imagine how that future might be entirely different. The result is a series of scenarios that help to illuminate moral, ethical, political and aesthetic problems. The course offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches looking at projects through the lens of fine art, design, architecture, cinema, and photography. The course draws on futurology, political theory, the philosophy of technology, and literary fiction.
Objectifs pédagogiques
- to explore the research being done currently at MIT Media Lab
- to dive into the innovations of the past starting with Marconi and Tesla (turn of the 20th century) and see how their designs radically altered the last 100 years
- to look into the future, at uncertain initiatives through the medium of speculative design, critical design, and design fiction
- to create a group research project on a future scenario (think year 2110) which will include a short video pitch and a visual inspiration ‘process’ image book that shares your ideas
- Enseignement thématique culture : 21
Diplôme(s) concerné(s)
Format des notes
Numérique sur 20Littérale/grade européenPour les étudiants du diplôme Diplôme d'Ingénieur de l'Ecole Nationale Supérieure de Techniques Avancées
Le rattrapage est autorisé (Max entre les deux notes écrêté à une note seuil)- le rattrapage est obligatoire si :
- Note initiale < 6
- le rattrapage peut être demandé par l'étudiant si :
- 6 ≤ note initiale < 10
- Crédits ECTS acquis : 1.5 ECTS
- Culture, communication acquis : 1.5
Le coefficient de l'UE est : 1
La note obtenue rentre dans le calcul de votre GPA.
L'UE est évaluée par les étudiants.
Programme détaillé
Skill focus:
Speaking, active listening, visual representation, applied research, pitching